astacinco builds AGINUZ — anti-cheat infrastructure with 19 patents pending — and Solar Racer, an indie racing game targeting 9+ platforms. Every system we build gets packaged and open sourced. 17 Unity packages. 13 React Native packages.
Per-player binary mutation that makes cheating architecturally impossible. Every player gets a unique game binary — cheats built for one player crash on another.
I'm a senior mobile engineer with 10+ years of production experience — mobile SDKs, automotive IoT, fintech. I know what production-grade looks like because I've shipped it. Every tool at astacinco comes from solving real problems on real products.
Nights and weekends I'm building Solar Racer — an indie racing game in Unity that started as a crazy idea between three friends at an arcade. Every system I build for it gets packaged and open sourced. That's what SparkLabs343 is.
→ The full story — the arcade, the eclipse, April 8th — is in Post #1
Every hour I spend on the RN Toolkit, Unity utilities, and Swift packages is an hour I'm not billing. Patreon makes it sustainable to keep building in public.
2× less code — packages abstract away boilerplate so you focus on features.
An indie racing game built entirely in public. The tools I build for it get open sourced. First game to be AGINUZ Pro Certified.
Deep-dive write-ups and videos on real engineering problems: adapter patterns, SDUI architecture, Unity rigging pipelines, and whatever I'm breaking this week.
I'm not selling a course or a framework subscription. I'm a developer building real things and open sourcing what I learn. If that's worth something to you, I'd be glad to have you along.